【C++】继承
1.思维导图
2.全局变量,int monster = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);};射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}实例化类对象,判断怪物何时被杀死。
#include <iostream>
#include <string>
using namespace std;
int monster = 10000;
class hero
{
protected:
string name;
int hp;
int attck;
public:
hero(){}
hero(string name,int hp,int attck):name(name),hp(hp),attck(attck){}
virtual void Atk()
{
monster-=0;
}
};
class Master:public hero
{
private:
int ap_atk=50;
public:
Master(){}
Master(string name,int hp,int attck):hero (name,hp,attck){}
void Atk()override
{
cout<<"Master attack"<<'t';
monster-=(attck+ap_atk);
cout<<monster<<endl;
}
};
class Shooter:public hero
{
private:
int ac_atk=100;
public:
Shooter(){}
Shooter(string name,int hp,int attck):hero (name,hp,attck){}
void Atk()
{
cout<<"Shooter attack"<<'t';
monster-=(attck+ac_atk);
cout<<monster<<endl;
}
};
int main()
{
int n=1;
Master M01("huowu",100,500);
Shooter S01("houyi",100,800);
while(monster>0)
{
cout<<n++<<"th attack"<<endl;
M01.Atk();
S01.Atk();
}
cout<<"monster died"<<endl;
return 0;
}