【c语言】迷宫游戏

之前想写的迷宫游戏今天终于大功告成,解决了随机生成迷宫地图的问题,使用的是深度优先算法递归版本,之前的迷宫找通路问题用的是深度优先算法的非递归实现.之前写过推箱子,推箱子用到了人物的移动,以及碰到墙就不会走,我们可以稍微变一下就变成了迷宫游戏

1.游戏演示

迷宫演示

2.游戏整体思路

1.迷宫的生成(难点)
2.人物的移动
3.走到出口的判定
4.使用图形库添加人物图片,墙,路的图片

3.预备准备

将每个状态用数字表示,则创建一个枚举类型,以及定义地图的高和宽

#define Height 9
#define Width 9
enum  Mine
{
 Road,
 Wall, 
 Start,
 End, 
 Player };

由枚举类型可知,Road(路)为0,Wall(墙)为1,Start(起点)为2,End(终点)为3,Player(玩家)为4,初始化地图大小为9*9;

int map[Height+2][Width+2];
int flag = 0;

定义一个二维数组大小为11*11;

4.迷宫的初始化

迷宫的创建

void create_map(int x, int y)
{
	int c[4][2] = { 0,1,1,0,0,-1,-1,0 };
	int i, j, t;
	for (i = 0; i < 4; i++)
	{
		j = rand() % 4;
		t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;
		t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;




	}
	map[x][y] = Road;
	for (int i = 0; i < 4; i++)
	{
		if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall)
		{
			map[x + c[i][0]][y + c[i][1]] = Road;
			create_map(x + 2 * c[i][0], y + 2 * c[i][1]);


		}






	}






}
void init()
{
	for (int i = 0; i <= Height + 1; i++)
	{
		for (int j = 0; j <= Width + 1; j++)
		{
			if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)
				map[i][j] = Road;

			else
				map[i][j] = Wall;





		}



	}
	create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));
	for (int i = 0; i <= Height + 1; i++)
	{
		map[i][0] = Wall;
		map[i][Width + 1] = Wall;
	}
	for (int j = 0; j <= Height + 1; j++)
	{
		map[0][j] = Wall;
		map[Height + 1][j] = Wall;
	}
	map[2][1] = Start+Player;
	
	map[Height - 1][Width] = End;
}

5.键盘控制人物移动

这里推箱子那节有讲,稍微改变一下即可

void keyevent()
{
	int i = 0; int j = 0;
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End)//,遍历二维数组,如果二维数组某个元素为4,6,7的话直接跳出两个循环,
			{
				goto end;
			}
		}
	}
end:;//获取当前人物坐标
	char ch = _getch();
	
	//printf("%d    %c", ch, ch);//w 119 a 97 s 115  d 100
	switch (ch)
	{
	case 119:
	case 'w ':
	case 'W':
		if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start)//当人物当前位置上面是路或者出口或者入口都可以走
		{
			map[i - 1][j] += Player;//移动后的位置+4,表示玩家出现在此坐标
			map[i][j] -= Player;//起始位置-4,表示玩家消失在此坐标



		}
	

		break;
	case 97:
	case 'a ':
	case'A':
		if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start)
		{
			map[i][j - 1] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 115:
	case 's ':
	case'S':
		if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start)
		{
			map[i + 1][j] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 100:
	case 'd ':
	case'D':
		if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start)
		{
			map[i][j + 1] += Player;
			map[i][j] -= Player;



		}
	
		break;








	}
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End)
			{
				goto end1;
			}
		}
	}
end1:;//移动后找到玩家当前位置

	


}

6.打印地图函数

void gamedraw()
{
	for (int i = 1; i <=Height; i++)//遍历二维数组
	{
		for (int j = 1; j <=Width; j++)
		{
			 
				switch (map[i][j])
				{case Road:
					printf("  ");  //路        //一个中文字符相当于二个英文字符
					break;
				case Wall:
					printf("■");//墙
					break;
				case Start:
					printf("入");//入口
					break;
				case End:
					printf("出");//出口
					break;
				
				case Player:
					printf("♂");//玩家
					break;
				case Player+ Start:
					printf("♂");//玩家在起点
					break;
				case Player +End://玩家在终点
					printf("♂");
					break;
                }






		}
				
printf("n");
	}





}

7.判断到出口函数

void iswin()
{

	if (map[Height - 1][Width]==Player+End)
	{
		flag = 1;
	}
	
}

如果终点的坐标map[Height - 1][Width]7,说明玩家到终点,将flag置为1;
然后 在主函数中加个判断语句,如果flag
1,退出 程序

8.主函数

int main()
{  
	srand((unsigned)time(NULL));
	init();//初始化地图
	//initgraph(Height * 40, Width * 40);
	//bgm();
	//loadimg();
	
	
	
	while (1)
	{
		gamedraw();//画地图函数
		keyevent();//获取方向函数
		iswin();//判断是否到终点
		if (flag == 1)
		{
			exit(-1);//到了退出程序
		
		}
		system("cls");//清屏函数,如果不知道为什么加这一步的话,你可以先不加试试
	}
	
	getchar();
	return 0;



}

9.不加图形库的话的头文件

#include<stdio.h>
#include<time.h>//time的头文件
#include <stdlib.h>//srand的头文件
#include <conio.h>//-getch()头文件
#include <windows.h>//清屏函数头文件

10.不加图形库游戏源码

#define _CRT_SECURE_NO_WARNINGS

#include<stdio.h>
#include<time.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>

#define Height 9
#define Width 9


enum  Mine
{
 Road,
 Wall, 
 Start,
 End, 
 Player 





};
int map[Height+2][Width+2];
int flag = 0;


void iswin()
{

	if (map[Height - 1][Width]==Player+End)
	{
		flag = 1;
	}
	





	




}

void gamedraw()
{
	for (int i = 1; i <=Height; i++)
	{
		for (int j = 1; j <=Width; j++)
		{
			 
				switch (map[i][j])
				{case Road:
					printf("  ");          //一个中文字符相当于二个英文字符
					break;
				case Wall:
					printf("■");
					break;
				case Start:
					printf("入");
					break;
				case End:
					printf("出");
					break;
				
				case Player:
					printf("♂");
					break;
				case Player+ Start:
					printf("♂");
					break;
				case Player +End:
					printf("♂");
					break;
                }






		}
				
printf("n");
	}





}
void keyevent()
{
	int i = 0; int j = 0;
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End)
			{
				goto end;
			}
		}
	}
end:;
	char ch = _getch();
	
	//printf("%d    %c", ch, ch);//w 119 a 97 s 115  d 100
	switch (ch)
	{
	case 119:
	case 'w ':
	case 'W':
		if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start)
		{
			map[i - 1][j] += Player;
			map[i][j] -= Player;



		}
	

		break;
	case 97:
	case 'a ':
	case'A':
		if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start)
		{
			map[i][j - 1] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 115:
	case 's ':
	case'S':
		if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start)
		{
			map[i + 1][j] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 100:
	case 'd ':
	case'D':
		if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start)
		{
			map[i][j + 1] += Player;
			map[i][j] -= Player;



		}
	
		break;








	}
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End)
			{
				goto end1;
			}
		}
	}
end1:;

	


}
void create_map(int x, int y)
{//8,8
	int c[4][2] = { 0,1,1,0,0,-1,-1,0 };
	int i, j, t;
	for (i = 0; i < 4; i++)
	{
		j = rand() % 4;
		t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;
		t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;




	}
	map[x][y] = Road;
	for (int i = 0; i < 4; i++)
	{
		if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall)
		{
			map[x + c[i][0]][y + c[i][1]] = Road;
			create_map(x + 2 * c[i][0], y + 2 * c[i][1]);


		}






	}






}
void init()
{
	for (int i = 0; i <= Height + 1; i++)
	{
		for (int j = 0; j <= Width + 1; j++)
		{
			if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)
				map[i][j] = Road;

			else
				map[i][j] = Wall;





		}



	}
	create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));
	for (int i = 0; i <= Height + 1; i++)
	{
		map[i][0] = Wall;
		map[i][Width + 1] = Wall;
	}
	for (int j = 0; j <= Height + 1; j++)
	{
		map[0][j] = Wall;
		map[Height + 1][j] = Wall;
	}
	map[2][1] = Start+Player;
	
	map[Height - 1][Width] = End;
}
int main()
{  
	srand((unsigned)time(NULL));
	init();
	//initgraph(Height * 40, Width * 40);
	//bgm();
	//loadimg();
	
	
	
	while (1)
	{
		gamedraw();
		keyevent();
		iswin();
		if (flag == 1)
		{
			exit(-1);
		
		}
		system("cls");
	}
	
	getchar();
	return 0;



}

11.加图形库版本

12.头文件改变

#define _CRT_SECURE_NO_WARNINGS

#include<stdio.h>
#include<time.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#include <graphics.h>//图形库头文件
#include<mmsystem.h>//包含多媒体设备接口头文件
#pragma comment(lib,"winmm.lib")//加载静态库

13.加载图片

这里将游戏的素材,墙,玩家,路,起点,终点的图片放到.cpp的统一目录下,这里可以去看一下我写的推箱子.

void loadimg()
{

	for (int i = 0; i < 5; i++)
	{
		char file[20] = "";
		sprintf(file, "./image/%d.png", i);
		loadimage(ima_all + i, file, 40, 40);


	}





}

14.gamedraw函数修改

因为不会在控制台玩游戏,所以要修改这个函数,这里也可以借鉴推箱子那节的

void gamedraw()
{
	for (int i =1; i <= Height; i++)
	{
		for (int j = 1; j <=Width; j++)
		{
			int x = (j-1)* 40;
			int y = (i-1) * 40;

			switch (map[i][j])
			{
			case Road:
				putimage(x, y, ima_all);         //一个中文字符相当于二个英文字符
				break;
			case Wall:
				putimage(x, y, ima_all + 1);
				break;
			case Player:
				putimage(x, y, ima_all+4);
				break;
			case Player +Start:
				putimage(x, y, ima_all+4);
				break;
			case Start:
				putimage(x, y, ima_all+2);
				break;
			case End:
				putimage(x, y, ima_all+3);
				break;
			case Player+End:
				putimage(x, y, ima_all+4);
				break;
			}






		}


	}





}

具体说一下为什么这里的int x = (j-1)* 40;int y = (i-1) * 40;x,y表示要贴的图片的左上角贴在游戏的哪个位置,因为二维数组是将1,1的坐标贴在界面的左上角,界面的左上角坐标就是0,0.x表示行,y表示列.

15.主函数的修改

int main()
{  
	srand((unsigned)time(NULL));
	init();
	initgraph(Height * 40, Width * 40);
	//bgm();
	loadimg();
	
	
	
	while (1)
	{
		gamedraw();
		keyevent();
		iswin();
		if (flag == 1)
		{
			exit(-1);
		
		}
		system("cls");
	}
	
	getchar();
	return 0;



}

16.加图形库的程序源码

#define _CRT_SECURE_NO_WARNINGS

#include<stdio.h>
#include<time.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#include <graphics.h>
//#include<mmsystem.h>//包含多媒体设备接口头文件
//#pragma comment(lib,"winmm.lib")//加载静态库
#define Height 9 //如果要修改难度可以修改这里,必须是奇数
#define Width 9  //如果要修改难度可以修改这里,必须是奇数

enum  Mine
{
 Road,
 Wall, 
 Start,
 End, 
 Player 





};
int map[Height+2][Width+2];
int flag = 0;
IMAGE  ima_all[5];
//void bgm()
//{    //打开音乐
//	mciSendString("open ./music.MP3", 0, 0, 0);//后面参数不用管
	//播放音乐
//	mciSendString("play ./music.MP3", 0, 0, 0);//后面参数不用管
//}
void loadimg()
{

	for (int i = 0; i < 5; i++)
	{
		char file[20] = "";
		sprintf(file, "./image/%d.png", i);
		loadimage(ima_all + i, file, 40, 40);//修改难度时将图片大小放成10,地图才能放得下


	}





}
void iswin()
{

	if (map[Height - 1][Width]==Player+End)
	{
		flag = 1;
	}
	





	




}
void gamedraw()
{
	for (int i =1; i <= Height; i++)
	{
		for (int j = 1; j <=Width; j++)
		{
			int x = (j-1)* 40;//修改难度时将图片大小放成10,地图才能放得下*40改为*10


			int y = (i-1) * 40;//修改难度时将图片大小放成10,地图才能放得下*40改为*10

			switch (map[i][j])
			{
			case Road:
				putimage(x, y, ima_all);         
				break;
			case Wall:
				putimage(x, y, ima_all + 1);
				break;
			case Player:
				putimage(x, y, ima_all+4);
				break;
			case Player +Start:
				putimage(x, y, ima_all+4);
				break;
			case Start:
				putimage(x, y, ima_all+2);
				break;
			case End:
				putimage(x, y, ima_all+3);
				break;
			case Player+End:
				putimage(x, y, ima_all+4);
				break;
			}






		}


	}





}

void keyevent()
{
	int i = 0; int j = 0;
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player|| map[i][j] == Player +Start|| map[i][j] == Player +End)
			{
				goto end;
			}
		}
	}
end:;
	char ch = _getch();
	
	//printf("%d    %c", ch, ch);//w 119 a 97 s 115  d 100
	switch (ch)
	{
	case 119:
	case 'w ':
	case 'W':
		if (map[i - 1][j] == Road|| map[i - 1][j]== End|| map[i - 1][j] ==Start)
		{
			map[i - 1][j] += Player;
			map[i][j] -= Player;



		}
	

		break;
	case 97:
	case 'a ':
	case'A':
		if (map[i][j - 1]== Road || map[i][j - 1] == End || map[i][j - 1] ==Start)
		{
			map[i][j - 1] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 115:
	case 's ':
	case'S':
		if (map[i + 1][j] == Road || map[i + 1][j] == End|| map[i + 1][j] == Start)
		{
			map[i + 1][j] += Player;
			map[i][j] -= Player;



		}
	
		break;
	case 100:
	case 'd ':
	case'D':
		if (map[i][j + 1] == Road || map[i][j + 1] == End|| map[i][j + 1]==Start)
		{
			map[i][j + 1] += Player;
			map[i][j] -= Player;



		}
	
		break;








	}
	for (i = 1; i <= Height; i++)
	{
		for (j = 1; j <= Width; j++)
		{
			if (map[i][j] == Player || map[i][j] == Player + Start || map[i][j] == Player + End)
			{
				goto end1;
			}
		}
	}
end1:;

	


}
void create_map(int x, int y)
{//8,8
	int c[4][2] = { 0,1,1,0,0,-1,-1,0 };
	int i, j, t;
	for (i = 0; i < 4; i++)
	{
		j = rand() % 4;
		t = c[i][0]; c[i][0] = c[j][0]; c[j][0] = t;
		t = c[i][1]; c[i][1] = c[j][1]; c[j][1] = t;




	}
	map[x][y] = Road;
	for (int i = 0; i < 4; i++)
	{
		if (map[x + 2 * c[i][0]][y + 2 * c[i][1]] == Wall)
		{
			map[x + c[i][0]][y + c[i][1]] = Road;
			create_map(x + 2 * c[i][0], y + 2 * c[i][1]);


		}






	}






}
void init()
{
	for (int i = 0; i <= Height + 1; i++)
	{
		for (int j = 0; j <= Width + 1; j++)
		{
			if (i == 0 || i == Height + 1 || j == 0 || j == Width + 1)
				map[i][j] = Road;

			else
				map[i][j] = Wall;





		}



	}
	create_map(2 * (rand() % (Height / 2) + 1), 2 * (rand() % (Width / 2) + 1));
	for (int i = 0; i <= Height + 1; i++)
	{
		map[i][0] = Wall;
		map[i][Width + 1] = Wall;
	}
	for (int j = 0; j <= Height + 1; j++)
	{
		map[0][j] = Wall;
		map[Height + 1][j] = Wall;
	}
	map[2][1] = Start+Player;
	
	map[Height - 1][Width] = End;
}
int main()
{  
	srand((unsigned)time(NULL));
	init();
	initgraph(Height * 40, Width * 40);
	//bgm();这个音乐也不加了
	loadimg();
	
	
	
	while (1)
	{
		gamedraw();
		keyevent();
		iswin();
		if (flag == 1)
		{
			exit(-1);
		
		}
		//system("cls");这里不需要,因为用不到控制台
	}
	
	getchar();
	return 0;



}

注意不用图形库的铁铁们可以直接复制10.不加图形库的程序源码可以直接运行的
这里给大家推荐一个电影心迷宫巨巨巨巨巨好看,直接点题,真有我小汁的
请添加图片描述