SpringBoot整合Websocket实现聊天室
1.添加依赖:在pom.xml
文件中添加WebSocket相关依赖。
<dependency>
<groupId>org.springframework.boot</groupId>
<artifactId>spring-boot-starter-websocket</artifactId>
</dependency>
2.创建WebSocket配置类:创建一个WebSocket配置类,用于配置WebSocket端点和处理器。
@Configuration
@EnableWebSocket
public class WebSocketConfig {
@Bean
public ServerEndpointExporter serverEndpoint(){
return new ServerEndpointExporter();
}
}
3.创建WebSocket处理器:创建一个WebSocket处理器,用于处理WebSocket连接和消息。
@Component
@ServerEndpoint("/chat")
public class ChatService {
/**
* 连接会话池
*/
private static ConcurrentHashMap<String, Session> SESSION_POOL = new ConcurrentHashMap<>();
@OnOpen
public void onOpen(Session session) throws IOException {
// 判断客户端对象是否存在
if (SESSION_POOL.containsKey(session.getQueryString())) {
CloseReason closeReason = new CloseReason(CloseReason.CloseCodes.CANNOT_ACCEPT, "ID冲突,连接拒绝");
session.getUserProperties().put("reason", closeReason);
session.close();
return;
}
// 将客户端对象存储到会话池
SESSION_POOL.put(session.getQueryString(), session);
System.out.println("客户端(" + session.getQueryString() + "):开启了连接");
}
@OnMessage
public String onMessage(String msg, Session session) throws IOException {
// 解析消息 ==> ID::消息内容
String[] msgArr = msg.split("::", 2);
// 处理群发消息,ID==all表示群发
if ("all".equalsIgnoreCase(msgArr[0])) {
for (Session one : SESSION_POOL.values()) {
// 排除自己
if (one == session) {
continue;
}
// 发送消息
one.getBasicRemote().sendText(msgArr[1]);
}
}
// 指定发送
else {
// 获取接收方
Session target = SESSION_POOL.get(msgArr[0]);
if (target != null) {
target.getBasicRemote().sendText(msgArr[1]);
}
}
return session.getQueryString() + ":消息发送成功";
}
@OnClose
public void onClose(Session session) {
// 连接拒绝关闭会话
Object reason = session.getUserProperties().get("reason");
if (reason instanceof CloseReason) {
CloseReason creason = (CloseReason) reason;
if (creason.getCloseCode() == CloseReason.CloseCodes.CANNOT_ACCEPT) {
System.out.println("拒绝客户(" + session.getQueryString() + "):关闭连接");
return;
}
}
// 从会话池中移除会话
SESSION_POOL.remove(session.getQueryString());
System.out.println("客户端(" + session.getQueryString() + "):关闭连接");
}
@OnError
public void onError(Session session, Throwable throwable) {
System.out.println("客户端(" + session.getQueryString() + ")错误信息:" + throwable.getMessage());
}
@SneakyThrows
public void sendMessage(String id, Object message) {
// 群发
if ("all".equalsIgnoreCase(id)) {
for (Session one : SESSION_POOL.values()) {
// 发送消息
one.getBasicRemote().sendText(JSONUtil.toJsonStr(message));
}
}
// 指定发送
else {
// 获取接收方
Session target = SESSION_POOL.get(id);
if (target != null) {
target.getBasicRemote().sendText(JSONUtil.toJsonStr(message));
}
}
}
}
4.创建HTML页面:创建一个HTML页面,用于在浏览器中连接WebSocket并进行聊天。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>聊天室客户端</title>
</head>
<body>
<h1>Chat Client</h1>
<div>
<input id="clientId" placeholder="输入ID" value="1">
<input onclick="init()" value="连接服务器" type="button"><br><br>
<input id="receiverId" placeholder="输入接收人ID" value="all"><br><br>
<textarea id="message" style="margin: 0; height: 197px; width: 362px;"
placeholder="发送消息内容"></textarea><br>
<input onclick="send()" value="发送消息" type="button">
<input onclick="closeConnect()" value="关闭连接" type="button">
</div>
<div id="output"></div>
<script type="text/javascript" language="JavaScript">
//屏幕回显输出方法
function writeToScreen(message) {
let pre = document.createElement("p");
pre.style.wordWrap = "break-word";
pre.innerHTML = message;
document.getElementById("output").appendChild(pre);
}
//初始化websocket
let echo_websocket;
function init() {
let clientId = document.getElementById("clientId").value;
let wsUri = "ws://localhost:10500/chat?" + clientId;
writeToScreen("连接到" + wsUri);
//1.创建WebSocket客户端对象
echo_websocket = new WebSocket(wsUri);
//2.开门握手完成回调
echo_websocket.onopen = function (evt) {
console.log(evt);
writeToScreen("连接打开成功 !");
};
//3.监听服务端的消息
echo_websocket.onmessage = function (evt) {
writeToScreen("接收服务端消息:<br> " + evt.data);
};
//4.如果连接中断
echo_websocket.onerror = function (evt) {
writeToScreen('<span style="color: red;">ERROR:'+evt.data+'</span>');
//关闭连接
closeConnect();
};
//5.注册close事件
echo_websocket.onclose = function(evt){
writeToScreen('<span style="color: green;">INFO:关闭连接</span> ');
if(evt.reason){
writeToScreen
(`<span style="color: red;">错误信息:${evt.reason}</span> `);
}
}
}
//6.向服务发送消息
function send() {
let message = document.getElementById("message").value;
let receiver = document.getElementById("receiverId").value;
echo_websocket.send(receiver + "::" + message);
writeToScreen("发送消息: " + message);
}
//7.如果不需要通讯,那么关闭连接
function closeConnect() {
echo_websocket.close();
}
</script>
</body>
</html>